3. ESPORTS TOWER RUMBLE RULES & REGULATIONS
ESPORTS TOWER RUMBLE 2021 OFFICIAL RULES AND REGULATIONS
The following rules are tailored to the Esports Tower Rumble (“Rumble”) by Esports Tower, LLC. These Esports Tower Rumble Official Rules (the “Official Rules”) form a contract between all Teams and Players (“Participants”), on the one hand, and Esports Tower, LLC and its affiliates who are engaged in operating the Rumble, on the other hand. These Official Rules establish the general rules of tournament play, including rules governing participant eligibility, tournament structure, points structure, and player conduct. These Official Rules also contain limitations of liability, license grants, and other legally binding contractual terms. Each Participant is required to read, understand, and agree to these Official Rules before participating in the Rumble.
- 184.108.40.206 Eligibility. To be able to compete as a “Player” in the Rumble, you must:
- 220.127.116.11.1 be an active member of one of Esports Tower’s club programs.
- 18.104.22.168.2 be invited by an Esports Tower coach or staff member.
- 22.214.171.124 Player Streaming. Participants who are competing in a Rumble match are prohibited from streaming their own gameplay.
- 126.96.36.199 Player Rules
- 188.8.131.52.1 Participants can leave and join teams so long as they maintain eligibility per Section 184.108.40.206.
- 220.127.116.11.2 Participants can only compete on one team at a time.
- 18.104.22.168.3 Participants can substitute for teams only within their division and below so long as they maintain Eligibility per Section 22.214.171.124.
- 126.96.36.199 Roster Requirements
- 188.8.131.52.1 Active Players. Each team must maintain a roster no larger than +2, the size of what the game title allows in game (Overwatch = 6-8, Valorant = 5-7, Rocket League = 3-5, Fortnite = 3-5). These participants must be listed as invited by a tournament admin or Esports Tower staff member.
- 184.108.40.206.2 Inactive Players. Players not invited or approved by a tournament admin or Esports Tower staff member cannot play in any Rumble matches.
- 220.127.116.11.3 It is the responsibility of both teams to check participant eligibility before the start of play. Teams who play with ineligible rosters may receive a penalty pending Tournament Administrator ruling.
* If you are unsure of a participant’s eligibility before a match starts, request administrator support before playing your match. Teams can substitute Active Players between maps/arenas. No substitutions may be made during maps/arenas unless permitted otherwise.
3.1.3 Structure and Schedule
- 18.104.22.168 Forfeits & No-Shows. Teams who forfeit their match will receive a 0-3 match loss. Teams who receive forfeit wins will receive a 3-0 match win.
- 22.214.171.124.1 Automatic Forfeiture. Teams who fail to show up for their match 15 minutes after the designated start time will receive an Automatic Forfeit.
- 126.96.36.199 Match Schedule. Match days are Saturdays at 4:00 PM ET.
- 188.8.131.52 Results. All results and disputes must be sent to the Rumble administrators immediately after the scheduled match time.
- 184.108.40.206 Number of map wins. The team with the highest number of map wins is ranked above teams with fewer map wins. Draws do not count as a map win for either team.
- 220.127.116.11 Disputes. Proof of results are required for all disputes. Screenshots and/or recorded video may be used as evidence in case of disputes.
- 18.104.22.168.1 Alert administrators before start-of-play for all roster and game settings disputes. Contacting administrators after a game has already been agreed upon and played by both teams may result in staying as the game of record, regardless of correct or incorrect game settings, at the tournament administrators’ discretion.
3.1.4 Time Zone: The official time zone of the Rumble is the Eastern Time Zone, designated (ET). All Rumble announcements and web pages regarding Rumble competitions and scheduling will always display time in the Eastern Time Zone unless otherwise stated.
3.1.5 Disciplines: The games that are currently offered by Esports Tower LLC and, therefore, the Rumble are:
- Overwatch by Activision Blizzard for PC
- Rocket League by Psyonix for PC, PlayStation 4, and Xbox One
- Valorant by Riot Games for PC
- Fortnite by Epic Games for PC, PlayStation 4, and Xbox One
* Please note that all titles and platforms on this list may not be available as competitions at all times at the discretion of Rumble administration.
3.2. General Tournament Rules
3.2.1 Liability: All participants are expected to know and uphold the rules while associated with the Rumble. Participation in official tournaments constitutes acceptance of these rules.
3.2.2 Administration List
- Tony (DonTony) Baccaro – Tournament Commissioner
- Casey (APOLLO) Clayton – Tournament Commissioner
- Jake (Rake) Reinhardt – Tournament Commissioner
- Sameed (Zykoma) Mohammad – Tournament Commissioner
- Esports Tower Coaches – Tournament Coordinator
3.2.3 Rule Changes: The Rumble or its designee reserves the right to add, remove, or otherwise amend all rule sets without prior notice. However, Rumble or its designee will use its best efforts to provide reasonable notice prior to any significant rule changes.
3.2.4 Participant Accounts: Clean Accounts. Esports Tower LLC defines a clean account as an account that is not banned from the game titles competitive play, is clear of vulgar or inappropriate content, and is at least 15 days old (exempt for the first 2 weeks of each event). Participants who have unclean accounts are prohibited from participating in all Rumble events.
3.2.5 Delay of Match Start: If either team opens a support ticket, matches should not start or continue unless given confirmation by a Tournament Administrator to do so. Teams must inform their opponents immediately after opening a support ticket.
3.2.6 Match Reporting: One team member must report the results of the match, including map wins, on the respected channel in the “Esports Tower Rumble” discord server.
3.2.7 Patch: All matches will be played on the most up-to-date live server patch.
3.2.8 In-Game Rules
- 22.214.171.124 Pauses
- 126.96.36.199.1 Each team is allowed up to 10 minutes of emergency pause time per map/arena for a total of two maps/arenas. Esports Tower LLC, in its sole discretion, may authorize an additional amount of pause time in extraordinary circumstances.
- 188.8.131.52.2 Pauses are only for emergencies such as player disconnects, hardware failure, and internet connection issues.
- 184.108.40.206.3 Lobby Hosts must pause the game immediately after requested by any participant in the server, within reason.
- 220.127.116.11.4 Pauses used to contact tournament administrators for disputes will not be counted against the time bank.
- 18.104.22.168.5 After the time bank is up, teams must forfeit or continue play, unless there is a dispute being sent to tournament administrators.
- 22.214.171.124 Game Restart. In case of a server crash or other unforeseen circumstances, a tournament administrator may assess a game restart, which will be communicated to each Team Captain.
Examples may include but are not limited to:
- 126.96.36.199.1 Incorrect game settings.
- 188.8.131.52.2 Server crash.
3.3. Valorant Rules
3.3.1 Team Responsibilities: Teams will be responsible for inviting all members of their team to the lobby.
3.3.2 Anti-Cheat Client: All participants are required to follow the VALORANT anti-cheat rules.
3.3.3 Structure and Schedule
- 184.108.40.206 Pool Play.
- 220.127.116.11 Round Robin Format. Each team will play every other team in their group. There will be a single match each week for 4 weeks. Teams will play a best-of-5 maps/arenas match for all Rumble matches.
3.3.4 Game Creation and Settings
- 18.104.22.168 Custom Match Settings. Each match will be played with the default 5v5 custom game settings.
- 22.214.171.124 Map Pool
- 126.96.36.199.1 The left team (when viewing the match on Battlefy.com) must pick the first map and host the tournament lobby. The right team (when viewing the match on Battlefy.com) can pick the side.
- 188.8.131.52.2 The losing team from each map will pick the subsequent map and can host the lobby if requested. The winning team from each map will pick which side they play of the subsequent map.
- 184.108.40.206.3 The Active-Duty maps are:
- 220.127.116.11 Server Host. Matches must be played on a Game Server in the North American region.
3.3.5 Overtime: Matches will utilize the standard single round overtime format.
3.4. Rocket League Rules
3.4.1 Team Responsibilities: Teams will be responsible for inviting all members of their team to the lobby.
3.4.2 Structure and Schedule
- 18.104.22.168 Pool Play.
- 22.214.171.124 Round Robin Format. Each team will play every other team in their group. There will be a single match each week for 4 weeks. Teams will play a best-of-5 maps/arenas match for all Rumble matches.
3.4.3 Game Creation and Settings
- 126.96.36.199 Custom Match Settings:
- Default Arena: DFH Stadium
- Team Size: 3v3
- Bot Difficulty: No Bots
- Mutators: None
- Match Time: 5 Minutes
- Joinable By: Name/Password
- Platform: Epic Games Store, PlayStation, Steam, or Xbox
- Server: US-East
3.4.4 Arena Pool
- 188.8.131.52 The left team (when viewing the match on Battlefy.com) must pick the first arena and host the tournament lobby. The right team (when viewing the match on Battlefy.com) can pick the side.
- 184.108.40.206 The losing team from each arena will pick the subsequent arena and can host the lobby if requested. The winning team from each arena will pick which side they play of the subsequent arena.
- 220.127.116.11 The Active-Duty arenas are:
- Champions Field
- Champions Field (Day)
- DFH Stadium (Day)
- DFH Stadium
- DFH Stadium (Stormy)
- Forbidden Temple (Standard)
- Mannfield (Night)
- Mannfield (Stormy)
- Neo Toky
- Salty Shores (Day)
- Salty Shores (Night)
- Starbase ARC
- Urban Central
- Urban Central (Dawn)
- Urban Central (Night)
- Utopia Coliseum
- Utopia Coliseum (Dusk)
3.4.5 Server Host: Matches must be played on a Game Server in the North American region.
3.4.6 Controllers: All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g., turbo buttons) are not permitted.
3.4.7 Overtime: Matches will utilize the standard overtime format.
3.5. Overwatch Rules: Overwatch Rumble coming soon…
3.6. Fortnite Rules: Fortnite Rumble coming soon…
3.7. Technical Issues: Teams are responsible for any of their own technical issues, including hardware, software, or internet issues. Matches are to be continued as normal if these issues arise. Pause time can be used, but no additional pause time for technical issues will be awarded.
3.8. Player Conduct
3.8.1 Competition Conduct
- 18.104.22.168 Reporting Disruptive Behavior. Participants and teams are responsible for reporting any misconduct, unsportsmanlike behavior, cheating, or other disruptive behavior to the tournament administrators.
- 22.214.171.124 Competitive Integrity. Teams are expected to play at their best at all points during any Event game and will maintain behavior consistent with the principles of good sportsmanship, honesty, and fair play. Unfair conduct includes but is not limited to Collusion, Hacking, Exploiting, Intentional disconnection, or other cheating methods. Tournament administrators maintain the sole right in judgment for violations of these rules and standards of integrity for competitive play.
- 126.96.36.199 Profanity and Hate Speech. A participant may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, or otherwise offensive or objectionable. Likewise, participants may not promote or incite hatred or discriminatory conduct during the Event.
- 188.8.131.52 Disruptive Behavior. Participants may not take any action or perform any gesture directed at another participant, event official, fan, or any other party or incite others to do the same which is abusive, insulting, mocking, or disruptive.